![]() ![]() ![]() ![]() Accessing the collision detection feature for a piece of clothing.On the Parameters screen, we want to select Mesh Smoothing, which is where the collision detection feature resides.Note that Enable Smoothing must be on for collision detection to work. For example, if our figure’s toe is poking through her boots, we may turn off the visibility of her entire foot.In Daz Studio, we can address this thorny issue by using their collision detection function.To get to this function, we access our clothing parameters.For example, in the screen-shot below, we have added some hair and clothing to our Next, we select and then click on the Parameters tab, which is right below the Scene tab. ![]() Another technique is to make a body part that is fully covered, invisible. Similar poke through issues can also occur with hair and head-wear.In the past, we deal with this issue by manually adjusting or enlarging various parts of our wardrobe. In addition, when a figure is wearing multiple layers of clothing, an inner shirt may poke through an outer vest or belt. Dealing with Poke Through in ClothingOne common problem in 3D-posing software is that depending on pose, the body of our figure may sometimes poke through her clothing. ![]()
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